About Me

My name is Brandon, I'm 26 years old.
This website contains the list of projects I enjoyed working on during the past 10 years of my carreer as a Software Engineer.

Carreer Projects

Projects I worked on while employed. (2016 - 2026)
Some details are left out. If you want to know more, contact me!

WiFi management

MetaMicro

A management portal to control WiFi accesspoints per student room. The system got deployed to two student flats in Groningen that both contained about 60 rooms over 3 floors. The challenge was mapping the rooms and controlling wifi channels so they didn't interfere with adjecent rooms.

Reverse Proxy

MetaMicro

Designed and developed a system in .NET C# that allows projects that are not really websites to be proxied to the outside with a user friendly presentation layer.

Production Dashboard

MetaMicro

A production dashboard for a Cast Iron factory. This dashboard would monitor the workings of the factory and present optimized working instructions to the workers on the factory floor. My part in this project was optimize the database queries and generate intuitive reports.

Dopple DOT

Dopple Technologies B.V.

A development toolkit app to help Dopple manage their True Wireless Bluetooth Wearables using a simple Android app. Key features of this app include: OTA updates, Language updates, Equalizer settings and button configuration.

MyEarsOnly

Dopple Technologies B.V.

A consumer white-label app that accompanies the EarsOnly Protect true wireless bluetooth earbuds. The app enables consumers to control the hearing-protection settings on their earbuds, and allows companies to configure what settings their employees can change.

Tailor Portal

Dopple Technologies B.V.

A smart B2B2C portal that allows the customers of Dopple to order products for their customers and manage the relationship between product and end-user. The portal also contains the functionality to control the white-label consumer app.

Running Buddy (Graduation Project)

Dopple Technologies B.V.

A project consisting of 5 parts: 2 mobile apps (iOS & Android), a web-interface, a backend and database. The project focussed on giving realtime feedback to the user about their running dynamics. This feedback was calculated from data recorded inside the Dopple Earbuds.

X-Ray (Internship Project)

Dopple Technologies B.V.

A React based Front-end with a NodeJS based back-end that collects and processes diagnostic data from wireless earbuds. Project is still in use today and collects information from about 5000 devices weekly.

Student Projects

Below are my favorite projects created for and during my time as a student at NHL Stenden.

Spark

A project from my first year at NHL Stenden. The goal of the project was to build something innovative. After a brainstorm session we came up with a concept for quickly sharing your social media information with other people. The app was able to use the NFC chip in phones so users could simply tap their phones together to create a ‘spark’. For users without NFC in their phones a fallback method of QR codes was implemented. This feature could also be used to print out de QR codes and hang them at your favorite spots.

Trollkit

This is an application that was developed for the course C# 2, in which the WPF was utilized. Again, we wanted to build something unique and decided to step away from the regular rectangular shaped of windows applications. Instead, we came up with a design that was sure to be unique. The Trollkit’s full name is Remote-Access-Trollkit (RAT) which is named after a hacking tool (Remote Access Toolkit). Used by hackers to gain remote access and perform malicious tasks. This project on the other hand can only do harmless tasks.

Dopple Companion

One of the coolest projects in my time at NHL Stenden was developing this Android application that could record running metrics as well as raw accelerometer data from a single True Wireless Earbud. The app could record a training session accompanied with data from other sensors such as GPS and a heartrate band. Recorded data could later be exported trough .csv or .tcx, the last one being compatible with other training apps. At the end of the project a presentation video was made, showing how the app worked.

Stenden Clicker

Another gimmick application made for two subjects in the third year: ‘Design Patterns’ and ‘Threading in C#’. After getting permission to combine these subjects, the group decided on making a video game in the UWP framework that would use a backend server to allow for 4-player multiplayer. All player progress would be stored in the remote database. The game itself was designed like a clicker game, this entails that the player keeps clicking in the same spot and make progress that way. When playing with others, the other players also click and you can defeat bosses together. Making sure that all game sessions were synchronized among every player was quite challenging and fun to figure out.

Uno

As one of my only Solo projects at school, this was a little more challenging. The idea for this came from the popular quiz game ‘Kahoot’. Where users can see the game on a big screen and use their phones to control their own turns. And if you think about it, a card game works effectively similar. Development of this also happened during the Pandemic, so with everyone having to stay at home during the holidays, playing this with family on game nights was quite fun.

Zweeler Kerk

This is an app developed for a church in Zweeloo, Drenthe. The purpose of the app is to give a mixed digital/physical tour of the church. Visitors can find QR codes at several items in the church, and once scanned the QR code opens the app and shows detailed information about this item. Later when the vistors have gone home and want to read more about certain items, the data they viewed is stored in the app for 48 hours. (The app is currently unavailable due to it not being maintained by the church.)